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View Profile Louissi
Use this email for business inquiries: louissi@armorgames.c om

Age 35, Male

Programmer

Cégep du Vieux Montréal

Montreal, Quebec, Canada

Joined on 9/27/03

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Comments

it looks complex.. but that's what probably makes the game fun. :)

Don't worry, these links wont be visible to the player. Its only used for the Artificial Intelligence

Is it roughly like, "if the player is in this area, go to this waypoint" etcetc?

Yep, computer players will be able to find their way to reach any of these little nodes

Looks great.

AI is so boring for no reason

That looks like something I did for the AI in Battle Sector - nodes to allow for pathfinding on a non-rigid grid environment.

I guess I am in the right way then :D

I've wanted to try pathfinding before because it seems quite useful.

But when I see screenshots like this, I realize, "That's probably too much for my head to handle."

Its actually not that complicated

AI is the most fun part of making games imo

I like how you really clearly show what's solid ground n what's background art with the colours n shit.

It weird that you have a "map editor" cos I just draw all my levels :/

I'm makin a game right now that turns my hand-drawn levels into grids and drives the enemies around with like A* pathfinding. Shit's hard yo.

The reason I have a map editor is because I want users to be able to create their own levels