Here is an update to let you guys know what is going on with age of war 2
I am currently working 1-2 days a week to finish the game. I would put more time, but I have a full time job and a girlfriend I want to take care of (sometimes I fail at that :( ).
Naway, here is what is done:
First of all, since I am now working in AS3, I had to find a way to work with multiple .swf. DONE!
I also made a framwork that deals with animations , screens, buttons, and rendering.
Since I want my game to be able to run at a framerate from 20 to 200, I had to make an animation manager that would keep my anims at the same speed even if the framerate is changing. That is DONE! :P
Most of the art is done too.
The game important values (like units name, damage, upgrades, etc) are in a xml, so its gonna be easy to balance the game when its done.
The units part of the hud is done, I copied the way the iphone game "the wars" dealed with the queue. (they copied my game so why not).
I am now concentrating my efforts on the unit object itself. The animations are played at the right moment. I created a sweet system of projectiles.
Next time I work on age of war 2, ill finish the projectiles (collision detection) and start working on the damage bonus related to units.
AS3 is really different, harder, and you have to write more code.
But when the code is working, its working really fucking great :P
Oh yeah, a little side note: The game didn't take 2 years to make, I just had to re-do it 3 times because of technical limitations of flash (mostly AS2). Since I was coding and had all the visual assets in the same flash document, it was laggy. Now I can work on as many files as I want. All that to say: please don't put your expectations too high. Its definitely going to be better than the first game, but its not gonna be revolutionary.
(right now the game is running at 100 fps :P)
orcman
good luck
Louissi
thanks