View Profile Louissi
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Cégep du Vieux Montréal

Montreal, Quebec, Canada

Joined on 9/27/03

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House of Wolves is now on Newgrounds!

Posted by Louissi - January 23rd, 2014

Hey everyone!

Finally the exclusivity is lifted and I can post this here.


House of Wolves is a tribute to Real-Time Strategy greats such as Age of Empire and Starcraft you will harvest trees, hunt animals, explore, build and conquer in your quest to seek vengeance on Lord Vilereck for taking control of the crown. Prepare to save princesses, train wizards and even build mighty fortresses to recruit your own legion of knights and lead your massive armies to victory, or die trying…



Comments (8)

Okay you have peaked my interest, I'm off to check it out...

Thanks you won't regret it

I was wondering what was taking ya so long. I finished this off on AG months ago. Now I understand.

I love the visuals in this game. :D

Thank you :) Made them myself actually

Nice! It's good to see another one of your games around here in NG. It's been a while right?

Louissi, you are honestly the only flash developer I know of who can successfully pull off RTS in flash games (that isn't a tower defence). Congratulations on becoming one of my favorite flash developers of all time, you're an inspiration man.

is there any new update? storyline , new unit -- and of course some soft of resources - respawnding due to volcanic eruption or earth quake etc.....

it good game but , it nearly empties once you kill everyone out , it doesn't seem to be great , because the danger is more about lack of tiem developing not -- after a while you developed yourself and your enemies is still a threat -- nope

next to it is , why don't you adding more let say threat or faction that spawn in certain -- for example a spider lair <-- spawn in the forest because you haven't clear them out or inspect it , or goblin etc...

next to it is this game should be in multiple level , on the ground under ground level 1 and 2 and 3 and 4 , and WATER war . IT quite sometime and i mean very long since the time you updated the game on armor game it , great and good but i waited for more .

is there anyway to gain metal and rock than mining rock and metal? and why is infantry upgrade is so so weak <-- nearly need to used normal unit to fight

and LIMITATION population kill the game , i mean i invest alot on worker , so near the end i kill the darklord with farmer so it kind of lame, can you remove the limit number? and adding more chances of surviving for infantry and army -- LIKE wounded point , for example being beaten to death by a hammer berserker , well your unit fell unconciousness and if no one help him or the enemies kill him right after the battle then he is dead , but if he can be save he will be save - farmer carry wounded soldier to hut to heal .

and give your mages some power man , the darklord army or vile althought not so that much number when you kil alot of them but he does have some powerfull mages and mostly is there knight and brute <--ran out resrouces very fast for expensive unit( so respawn resources is needed) i found that expansive unit is more likely die in the middle game and you only used regular army to kill the bad guy. they cheap made with wood and food


Are you dead or what?